![]() ![]() The story is presented without flourish or a true sense of stakes and tension.I wish I could say the same about anything else in this RPG, but I can’t. From the monolithic, utilitarian metropolis of Ophir to the vibrant, rugged, Arabian Nights-esque merchant city of Noctis, the distinct cultural styles and small, convincing details really do a hell of a job bringing Mars to life. The Martian setting and background and the environments used to introduce you to them are definitely the high points of this journey. There is a morality system that allows you to adopt a Batman-esque code against killing, but its effects are rarely visible on the story or gameplay. ![]() He’s too much of a blank-slate protagonist, and where superior RPGs would allow you to mold such a persona through roleplaying, The Technomancer’s dialogue choices usually boil down to, “Do I have the right non-combat skills to progress this quest without fighting?” or “Should I accept a mission from this person based on what I know about them?” rather than any genuine character-building or world-affecting decision making. Zach has some cool moments throughout the story, but never quite gets to shine as a character. You control the bland Zachariah Mancer, a newly minted Technomancer (read: brooding cyberpunk Jedi) caught in the middle of a struggle between the army and the secret police of the Abundance corporation. The Technomancer takes place amidst the same war between dystopian corporations on a richly realized vision of the red planet. There’s no number or hint in the title, but The Technomancer is a follow-up to developer Spiders’ poorly received 2013 RPG, Mars: War Logs. ![]()
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